Differences between them are mostly inaudible though and both are way more accurate than the old MAME sound emulation core. BlastEm's own sound implementation is solid, however it's still a bit less accurate than Nuked core. Latest stable release is quite old, use nightly or libretro core. ↑ GENS and Gens/GS supports Sega CD and 32X emulation, MDP plugin, Gamepad and Command line parsing but these features not ported from Gens/GS to Gens/GS IIĬomparisons BlastEm Aims for cycle accuracy but unlike Exodus, aims for lower system requirements and has substantially higher compatibility.3.3.1 Mega Drive Plus / Genesis Plus / MSU-MDĮmulators PC / x86 Name.However, Genesis/Mega Drive-based arcade boards and the Sega Pico are still sketchy. Many Genesis/Mega Drive emulators also feature compatibility with the Sega Master System (SMS), and the Game Gear (GG) as well as earlier Sega consoles. Genesis/Mega Drive emulation is very good, with a high degree of game compatibility (many of them claim nearly 100% compatibility with commercial games, including Virtua Racing). Sega Neptune was a two-in-one Sega Mega Drive and Sega 32X console announced by Sega but never released to the public. It had 2 SH-2 RISC CPUs at 23 MHz with 256KB of RAM and 256KB of VRAM. The Sega 32X was released on Novemfor $159.99. The Sega CD was released on October 15, 1992, and retailed for $299.99 and had a Motorola 68000 CPU at 12.5 MHz and 64 kbit of RAM. It had several add-ons, including a CD add-on called the Sega CD (alternatively Mega CD) and the 32X (a 32-bit, cartridge-based add-on). It had a Motorola 68000 CPU at 7.6 MHz and a Zilog Z80 at 3.58 MHz. The Sega Genesis ( Mega Drive outside North America and parts of South America) is a 16-bit, fourth-generation console released by Sega in Japan on Octoand in the US on August 14, 1989, where it retailed for $189.99. For other emulators that run on the Sega Mega Drive/Genesis hardware, see Emulators on Mega Drive. But really, good luck getting everybody to cooperate with that for tons of reasons.For information about repairing or restoring this hardware, see Sega Genesis/Mega Drive. I remember some guy on here used to go on and on about how to exactly set up your Gens so everybody was uniform because he believed it didn't lag as much that way. I agree about the screen resizing thing and I think it does help with lag.
I bet If we had something that was just so much better on every level then people would be all over it, but unfortunately Kega has its own downsides so people don't want to make the effort to switch. There's really nothing bad that I have to say about it other than you can't copy and paste IP addresses so you have to memorize a few numbers and alt-tab around a bit, but really if that's the worst thing then who cares. ZSNES is able to send and load savestates with the other person so it eliminates desync issues, you can chat in game, minimal button delay, etc. I guess what I'm getting at is you're not going to get people to switch from something that they've been using and are comfortable with to something new unless it's clearly that much better, like an emulator similar to ZSNES. Also I know saving states with a hotkey was an issue for a while, so it made that process a pain. Im not concerned that Kega doesn't allow for the custom screen resizing because Zsnes is the same way, I feel this is what helps both emulators provide a smoother, less choppy, online gaming experience.Įven if Kega is better than Gens overall, (and I agree, it is) it still has some downsides like button delay.
Kega looks and plays NHL 94 much closer to what it was like back in the days on the console than in Gens. With gens I feel I am getting a very buggy genesis emulation experience opposed to Kega. I don't buy faster input of controls necessarily.